'Declaration Public Property Appearance As Infragistics.Win.AppearanceBase
public Infragistics.Win.AppearanceBase Appearance {get; set;}
The Appearance property of an object is used to associate the object with an Appearance object that will determine its appearance. The Appearance object has properties that control settings such as color, borders, font, transparency, etc. For many of the objects in the UltraWinSchedule, you do not set formatting properties directly. Instead, you set the properties of an Appearance object, which controls the formatting of the object it is attached to.
There are two ways of working with the Appearance property and assigning the attributes of an SSAppearance object to other objects. One way is to create a new Appearance object, adding it directly to the Appearances collection. Then you assign the new Appearance object to the Appearance property of the object you want to format. This method uses a "named" Appearance object that you must explicitly create (and to which you must assign property settings) before it can be used. For instance, you could create an object in the control's Appearances collection and assign it some values as follows:
UltraNumericEditor1.Appearances.Add "New1"
UltraNumericEditor1.Appearances("New1").BorderColor = Color.Blue
UltraNumericEditor1.Appearances("New1").ForeColor = Color.Red
Creating the object in this way does not apply formatting to any visible part of the control. The object simply exists in the collection with its property values, waiting to be used. To actually use the object, you must assign it to the control's (or another object's) Appearance property:
UltraNumericEditor1.Appearance = UltraNumericEditor1.Appearances("New1")
In this case, only one Appearance object exists. The control's appearance is governed by the settings of the "New1" object in the collection. Any changes you make to the object in the collection will immediately be reflected in the control.
The second way of working with the Appearance property is to use it to set property values directly, such as:
UltraNumericEditor1.Appearance.ForeColor = Color.Blue
In this case, an Appearance object is automatically created by the control. This Appearance object is not a member of an Appearances collection and it does not have a name. It is specific to the object for which it was created; it is an "intrinsic" Appearance object. Changes to the properties of an intrinsic Appearance object are reflected only in the object to which it is attached.
Note that you can assign properties from a named Appearance object to an intrinsic Appearance object without creating a dependency relationship. For example, the following code...
UltraNumericEditor1.Appearance.ForeColor = UltraNumericEditor1.Appearances("New1").ForeColor
...does not establish a relationship between the foreground color of the intrinsic object and that of the named object. It is simply a one-time assignment of the named object's value to that of the intrinsic object. In this case, two Appearance objects exist - one in the collection and one attached to the control - and they operate independently of one another.
If you wish to assign all the properties of a named object to an intrinsic object at once without creating a dependency relationship, you can use the Clone method of the Appearance object to duplicate its settings and apply them. So if you wanted to apply all the property settings of the named Appearance object "New1" to the control's intrinsic Appearance object, but you did not want changes made to "New1" automatically reflected in the control, you would use the following code:
UltraNumericEditor1.Appearance = UltraNumericEditor1.Appearances("New1").Clone
Note that the properties of an Appearance object can also operate in a hierarchical fashion. Certain properties can be set to a "use default" value, which indicates to the control that the property should take its setting from the object's parent. This functionality is enabled by default, so that unless you specify otherwise, child objects resemble their parents, and formatting set at higher levels of the control hierarchy is inherited by objects lower in the hierarchy.
Imports Infragistics.Win Imports Infragistics.Win.UltraWinEditors Private Sub SetupAppearance() ' Create a new Appearance object Dim appearance As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() ' Set some of the color properties of the Appearance object appearance.BackColor = Color.White appearance.BackColor2 = Color.LightBlue appearance.ForeColor = Color.DarkBlue ' Set the background gradient style appearance.BackGradientStyle = GradientStyle.ForwardDiagonal ' Set the AlwaysInEditMode property to false so gradient drawing ' will be enabled when the control does not have the input focus ' ' Note that this only applies to the controls that use a TextBox for ' their edit portion (UltraTextEditor, UltraComboEditor, and UltraFontNameEditor) Me.ultraTextEditor1.AlwaysInEditMode = False Me.ultraComboEditor1.AlwaysInEditMode = False Me.ultraFontNameEditor1.AlwaysInEditMode = False ' Set each UltraWinEditor control's Appearance property to the ' Appearance object we just created, so they all have the same ' appearance Me.ultraTextEditor1.Appearance = appearance Me.ultraComboEditor1.Appearance = appearance Me.ultraFontNameEditor1.Appearance = appearance Me.ultraDateTimeEditor1.Appearance = appearance Me.ultraNumericEditor1.Appearance = appearance Me.ultraCurrencyEditor1.Appearance = appearance ' Create another Appearance object that we will assign to the ' ButtonAppearance property of the relevant controls Dim buttonAppearance As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() buttonAppearance.BackColor = Color.AliceBlue buttonAppearance.BackColorDisabled = Color.AliceBlue buttonAppearance.ForeColor = Color.DarkBlue ' Set the ButtonAppearance of the relevant controls ' For the UltraComboEditor and UltraFontNameEditor, this appearance ' will be applied to their dropdown buttons. For the UltraNumericEditor ' and UltraCurrencyEditor, it will be applied to the spin buttons, and ' for the UltraDateTimeEditor, it will be applied to both. Me.ultraComboEditor1.ButtonAppearance = buttonAppearance Me.ultraFontNameEditor1.ButtonAppearance = buttonAppearance Me.ultraDateTimeEditor1.ButtonAppearance = buttonAppearance Me.ultraNumericEditor1.ButtonAppearance = buttonAppearance Me.ultraCurrencyEditor1.ButtonAppearance = buttonAppearance ' If the UltraComboEditor control has no items, add some now If (Me.UltraComboEditor1.Items.Count = 0) Then Me.UltraComboEditor1.Items.Add(1, "One") Me.UltraComboEditor1.Items.Add(2, "Two") Me.UltraComboEditor1.Items.Add(3, "Three") End If ' Set the ItemAppearance of the relevant controls to use the ' ButtonAppearance Me.UltraComboEditor1.ItemAppearance = Me.UltraComboEditor1.ButtonAppearance Me.UltraFontNameEditor1.ItemAppearance = Me.UltraFontNameEditor1.ButtonAppearance ' Set their ButtonStyle properties as well Me.UltraComboEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft Me.UltraFontNameEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft Me.UltraDateTimeEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft Me.UltraNumericEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft Me.UltraCurrencyEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft ' Make the spin buttons visible for the relevant controls Me.UltraDateTimeEditor1.SpinButtonDisplayStyle = ButtonDisplayStyle.Always Me.UltraNumericEditor1.SpinButtonDisplayStyle = ButtonDisplayStyle.Always Me.UltraCurrencyEditor1.SpinButtonDisplayStyle = ButtonDisplayStyle.Always End Sub
using System.Diagnostics; using Infragistics.Win; using Infragistics.Win.UltraWinEditors; private void SetupAppearance() { // Create a new Appearance object Infragistics.Win.Appearance appearance = new Infragistics.Win.Appearance(); // Set some of the color properties of the Appearance object appearance.BackColor = Color.White; appearance.BackColor2 = Color.LightBlue; appearance.ForeColor = Color.DarkBlue; // Set the background gradient style appearance.BackGradientStyle = GradientStyle.ForwardDiagonal; // Set the AlwaysInEditMode property to false so gradient drawing // will be enabled when the control does not have the input focus // // Note that this only applies to the controls that use a TextBox for // their edit portion (UltraTextEditor, UltraComboEditor, and UltraFontNameEditor) this.ultraTextEditor1.AlwaysInEditMode = false; this.ultraComboEditor1.AlwaysInEditMode = false; this.ultraFontNameEditor1.AlwaysInEditMode = false; // Set each UltraWinEditor control's Appearance property to the // Appearance object we just created, so they all have the same // appearance this.ultraTextEditor1.Appearance = appearance; this.ultraComboEditor1.Appearance = appearance; this.ultraFontNameEditor1.Appearance = appearance; this.ultraDateTimeEditor1.Appearance = appearance; this.ultraNumericEditor1.Appearance = appearance; this.ultraCurrencyEditor1.Appearance = appearance; // Create another Appearance object that we will assign to the // ButtonAppearance property of the relevant controls Infragistics.Win.Appearance buttonAppearance = new Infragistics.Win.Appearance(); buttonAppearance.BackColor = Color.AliceBlue; buttonAppearance.BackColorDisabled = Color.AliceBlue; buttonAppearance.ForeColor = Color.DarkBlue; // Set the ButtonAppearance of the relevant controls // For the UltraComboEditor and UltraFontNameEditor, this appearance // will be applied to their dropdown buttons. For the UltraNumericEditor // and UltraCurrencyEditor, it will be applied to the spin buttons, and // for the UltraDateTimeEditor, it will be applied to both. this.ultraComboEditor1.ButtonAppearance = buttonAppearance; this.ultraFontNameEditor1.ButtonAppearance = buttonAppearance; this.ultraDateTimeEditor1.ButtonAppearance = buttonAppearance; this.ultraNumericEditor1.ButtonAppearance = buttonAppearance; this.ultraCurrencyEditor1.ButtonAppearance = buttonAppearance; // If the UltraComboEditor control has no items, add some now if ( this.ultraComboEditor1.Items.Count == 0 ) { this.ultraComboEditor1.Items.Add( 1, "One" ); this.ultraComboEditor1.Items.Add( 2, "Two" ); this.ultraComboEditor1.Items.Add( 3, "Three" ); } // Set the ItemAppearance of the relevant controls to use the // ButtonAppearance this.ultraComboEditor1.ItemAppearance = this.ultraComboEditor1.ButtonAppearance; this.ultraFontNameEditor1.ItemAppearance = this.ultraFontNameEditor1.ButtonAppearance; // Set their ButtonStyle properties as well this.ultraComboEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft; this.ultraFontNameEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft; this.ultraDateTimeEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft; this.ultraNumericEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft; this.ultraCurrencyEditor1.ButtonStyle = UIElementButtonStyle.ButtonSoft; // Make the spin buttons visible for the relevant controls this.ultraDateTimeEditor1.SpinButtonDisplayStyle = ButtonDisplayStyle.Always; this.ultraNumericEditor1.SpinButtonDisplayStyle = ButtonDisplayStyle.Always; this.ultraCurrencyEditor1.SpinButtonDisplayStyle = ButtonDisplayStyle.Always; }
Target Platforms: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2