Dear All,
I have a question about the UltraToolTipInfo dispose. If I used the following codes, sometimes I will get application crash.
using(UltraToolTipInfo toolTipInfo = new UltraToolTipInfo("Enter some text here.", ToolTipImage.Info, "This is textBox1", DefaultableBoolean.True))
{
this.ultraToolTipManager1.SetUltraToolTip(this.textBox1, toolTipInfo);}
The object was disposed at the end of the using but depending on when the Garbage Collector actually deleted the memory, a random crash would occur when trying to access this tooltip object again when attempting to display the tooltip. I searched that the dispose method is empty. So I am not very sure it's the right way to use this.
Right now I use the Coverity to statically analyze the codes. If toolTipInfo is not disposed, there will be a message that "Resource leak (RESOURCE_LEAK)Returning without disposing "tipInfo"". That's why I want to do it like this.
From your help website, it does not use "using" to wrap it. I wanna know
1. if i do not dispose toolTipInfo and ultraToolTipManager1, is there any risk of memory leak?
2. Do I have to declare a UltraToolTipInfo variable for whole class and dispose it in the Class's dispose method?
3. Do I have to dispose ultraToolTipManager1?
4. Is there any way to solve the problem from Coverity?http://help.infragistics.com/Help/Doc/WinForms/2012.2/CLR4.0/html/Infragistics4.Win.v12.2~Infragistics.Win.UltraWinToolTip.UltraToolTipInfo.html
Thank you very much.
Thanks & Regards,
Li
This code doesn't make sense. Why would you dispose the tooltip like this? You are creating a new ToolTipInfo and calling SetToolTipInfo to assign that ToolTopInfo object to a control. But the object is then immediately disposed. So if the control or the ToolTipManager attempts to access that TooTipInfo, it is disposed and, of course, it will blow up.
The best easiest thing to do is to use GetToolTipInfo and then modify the properties of the ToolTipInfo that it returns. This way, the ToolTipInfo is created by the ToolTipManager and the ToolTipManager is responsible for disposing it.
If you create the ToolTipInfo, then you have to keep a reference to it and dispose it yourself. But you can only do that once it's not being used any more - you can't do it immediately after creating it.
As for disposing the ToolTipManager, the answer is yes - it should be disposed. If you place it on a form at design-time, you don't have to worry about it, though, because the form will dispose of the component when the form is disposed.
When try to use reflector tool to check the source code of UltraToolTipInfo and found that the toolTipManager dispose it in the dispose method. So I think it's not needed to dispose it by myself.
Please see the attached codes.
Yes, it looks like you are correct. It's something of a gray area. Some components take it upon themselves to assume that an object can be safely disposed and will not be re-used, and it looks like the UltraToolTipManager takes this view. This makes sense, since you are very unlikely to keep an UltraToolTipInfo instance around and try to re-use it with another UltraToolTipManager component.