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1339
Force Node Creation
posted

With a databound tree, the creation of node objects is deferred until its parent becomes visible.  This makes sense to be the default behavior, but can the lazy instantiation be disabled?

I would like to walk the tree up and down to apply checked state logic but find I cannot follow the Nodes collection down to the leaf nodes unless the tree is expanded.  Further, as soon as a new item is added to the datasource I need InitializeDataNode to fire in order to apply an initial checked state.

Is there a property I have overlooked to turn off deferred node creation?

I'm on the latest and greatest of 11.2.

Thanks!

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  • 48586
    posted

    Hello,

    I have tried to reproduce your issue on my end, so I have created UltraTree and also have applied a logic, which iterate UltraTree's nodes in order to determine check state of child/parent nodes, and I am able to access child nodes without expanding its parent. Please see attached video,

    when I click onto ultraButton1, it sets ultraTree1.Nodes[0].Nodes[0].Nodes[0].CheckedState = CheckState.Checked;, which mean that the very first node should changes its state. Change the checked state of 3-th node of first level and after I expand this node, its child nodes are correctly checked. Also I am attaching the sample which I have created for my tests.

    Please let me know if you have any further questions or if I am missing something

    90070.zip
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