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XamTileManager not enforcing layout rounding
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The XamTileManager doesn't appear to enforce layout rounding. When I set UseLayoutRounding = true, I would expect all borders and tile icons to become crisp, but instead they are still fuzzy in some cases. I note that if I maximize a tile, layout rounding for the entire control works correctly. But if I'm in the tiled mode, the behavior is inconsistent.

Tiled. UseLayoutRounding not working.

Is there a way to get the individual tiles to respect layout rounding? This is important for me because I do Direct3D rendering in some tiles, and having a Direct3D surface that doesn't map 1-to-1 with the pixels can cause nasty artifacts.

I've attached a project that exhibits the behavior described.

Thanks.

XamTileLayouts.zip
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