Hi,
I have a WinTree that is populated at runtime based on the users selection. Once populated the user of course selects a node, and then the program continues from there.
However, the issue I have is that I have used the example code from the Infragistics Help file to determine which node was selected and the event fires even when the user simply clicks on the Plus (+) to expand a node.
private void ultraTree1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e){UltraTree tree;tree = sender as UltraTree;UltraTreeNode aNode;aNode = tree.GetNodeFromPoint(e.X, e.Y);if (aNode != null)this.ultraTextEditor1.Text = aNode.Text; }
object
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How can I determine the selected node with the event only firing when the user clicks on the node itself instead of on the expand/collapse node symbol.
Cheers
Jason
Jason,
You could add a filter to your code based on what UIElement recieved the mouse event.
private void ultraTree1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e){UltraTree tree;tree = sender as UltraTree; Infragistics.Win.UIElement ui = tree.UIElement.ElementFromPoint( new System.Drawing.Point(e.X, e.Y)); if (ui is Infragistics.Win.UltraWinTree.NodeSelectableAreaUIElement || null != ui.GetAncestor(typeof(Infragistics.Win.UltraWinTree.NodeSelectableAreaUIElement))) { UltraTreeNode aNode; aNode = tree.GetNodeFromPoint(e.X, e.Y); if (aNode != null) this.ultraTextEditor1.Text = aNode.Text; }}
private void ultraTree1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e){UltraTree tree;tree = sender as UltraTree;
Infragistics.Win.UIElement ui = tree.UIElement.ElementFromPoint( new System.Drawing.Point(e.X, e.Y)); if (ui is Infragistics.Win.UltraWinTree.NodeSelectableAreaUIElement || null != ui.GetAncestor(typeof(Infragistics.Win.UltraWinTree.NodeSelectableAreaUIElement))) {
UltraTreeNode aNode; aNode = tree.GetNodeFromPoint(e.X, e.Y); if (aNode != null) this.ultraTextEditor1.Text = aNode.Text;
}}
That should allow you to concentrate on the text area of the node rather than the expansion indicator.