Hi,
I have a grid that scrolls horizontally and each column represent a day and row is a type. I use multiple IGGridViewCell based classes to achive that. The datasourcehelper CreateCell decides based on a row what class to use. ALl works great.
Now I want to replace my old implementation of editable cells with built-in feature that is available based on ColumDefinitions, but I am a little puzzled on how to do that using IGGridViewColumnDefinition since I do not have columns (it is just cell path that is being used to lookup the value while the grid is scrolled horizontally).
Am I confused for a reason or I am missing something?
Thank you
Mark
Steve,
Got the fix - all good.
Thank you again
Yes, as soon as we get it fixed, we will send you a private build.
Thanks again for your patience, and creating that sample.
Hope you have a good weekend as well!
-SteveZ
that is a great news. many days trying to resolve thinking it is to do with cells and editors until last night when I decided to add sliderview.
thank you very much
hopefully once it is fixed I will be able to get a private build again
have a great weekend
mark
Ok i figured it out.
Looks like there is a bug in the tab view, where floating hit targets for the tabs aren't getting positioned correctly when you rotate.
My developer that works on the tab view is out today, but i'll have him look into it first thing next week.
I was able to figure out what was happening by looping through all the the views in the hierarchy and apply a border so that i could see if anything rogue was floating around.
this.applyBorderToAllSubViews (this.View); private void applyBorderToAllSubViews(UIView view) { foreach (UIView v in view.Subviews) { this.applyBorderToAllSubViews (v); v.Layer.BorderColor = UIColor.Red.CGColor; v.Layer.BorderWidth = 1; } }
Hey Mark,
Thanks for the sample. I was finally able to reproduce it!!
Unfortunately, right now i have no idea whats the issue... Its really weird. There is basically a dead spot that occurs, and you can't even scroll on that area. Something is eating the event, but if you click slightly to the left, or slightly to the right of it, it works fine...
I wish Xamarin had a visual inspector that I could use to debug like Xcode does, then i could see if there is some rogue invisible element floating there. (Although i kind of doubt it, since it eventually goes away...)
Anyways, this may take some time to debug, but i just wanted to let you know that i am looking into it.